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- /*****************************************************************************
- IsoHex10_3.cpp
- Ernest S. Pazera
- 30JUN2000
- Start a WIN32 Application Workspace, add in this file
- Needs ddraw.lib and dxguid.lib
- Needs GDICanvas.h/cpp
- Needs DDFuncs.h/cpp
- Art by Ari Feldman
- *****************************************************************************/
-
- //////////////////////////////////////////////////////////////////////////////
- //INCLUDES
- //////////////////////////////////////////////////////////////////////////////
- #define WIN32_LEAN_AND_MEAN
-
- #include <windows.h>
- #include "GDICanvas.h"
- #include "ddraw.h"
- #include "DDFuncs.h"
- #include "TileSet.h"
-
- //////////////////////////////////////////////////////////////////////////////
- //DEFINES
- //////////////////////////////////////////////////////////////////////////////
- //name for our window class
- #define WINDOWCLASS "ISOHEX10"
- //title of the application
- #define WINDOWTITLE "IsoHex 10-3, with art by Ari Feldman"
-
- //map and tile constants
- const int TILEWIDTH=32;
- const int TILEHEIGHT=32;
- const int MAPWIDTH=18;
- const int MAPHEIGHT=18;
-
- //panels
- const int MAPPANELX=12;
- const int MAPPANELY=12;
- const int MAPPANELWIDTH=MAPWIDTH*TILEWIDTH;
- const int MAPPANELHEIGHT=MAPHEIGHT*TILEHEIGHT;
-
- const int TILEPANELX=604;
- const int TILEPANELY=12;
- const int TILEPANELCOLUMNS=6;
- const int TILEPANELROWS=18;
- const int TILEPANELWIDTH=TILEPANELCOLUMNS*TILEWIDTH;
- const int TILEPANELHEIGHT=TILEPANELROWS*TILEHEIGHT;
-
- //////////////////////////////////////////////////////////////////////////////
- //PROTOTYPES
- //////////////////////////////////////////////////////////////////////////////
- bool Prog_Init();//game data initalizer
- void Prog_Loop();//main game loop
- void Prog_Done();//game clean up
-
- void ShowMapPanel();//show the map panel
- void ShowTilePanel();//show the tile panel
-
- //////////////////////////////////////////////////////////////////////////////
- //GLOBALS
- //////////////////////////////////////////////////////////////////////////////
- HINSTANCE hInstMain=NULL;//main application handle
- HWND hWndMain=NULL;//handle to our main window
-
- //directdraw
- LPDIRECTDRAW7 lpdd=NULL;
- LPDIRECTDRAWSURFACE7 lpddsMain=NULL;
- LPDIRECTDRAWSURFACE7 lpddsBack=NULL;
-
- //tileset
- CTileSet tsTileSet;
-
- //tile map
- int iTileMap[MAPWIDTH][MAPHEIGHT];
-
- //tile selection
- int iTileTop=0;
- int iTileSelected=0;
-
- //////////////////////////////////////////////////////////////////////////////
- //WINDOWPROC
- //////////////////////////////////////////////////////////////////////////////
- LRESULT CALLBACK TheWindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
- {
- //which message did we get?
- switch(uMsg)
- {
- case WM_LBUTTONDOWN:
- {
- //point to contain mouse coords
- POINT ptMouse;
- ptMouse.x=LOWORD(lParam);
- ptMouse.y=HIWORD(lParam);
-
- //RECT used for zone checking
- RECT rcZone;
-
- //other variables
- int mapx=0;
- int mapy=0;
- int tilex=0;
- int tiley=0;
- int tilenum=0;
-
- //check the map panel
- SetRect(&rcZone,MAPPANELX,MAPPANELY,MAPPANELX+MAPPANELWIDTH,MAPPANELY+MAPPANELHEIGHT);
- if(PtInRect(&rcZone,ptMouse))
- {
- //in map panel
- //calculate what tile mouse is on
- mapx=(ptMouse.x-MAPPANELX)/TILEWIDTH;
- mapy=(ptMouse.y-MAPPANELY)/TILEHEIGHT;
-
- //change map tile to currently selected tile
- iTileMap[mapx][mapy]=iTileSelected;
-
- return(0);//handled
- }
-
- //check the tile panel
- SetRect(&rcZone,TILEPANELX,TILEPANELY,TILEPANELX+TILEPANELWIDTH,TILEPANELY+TILEPANELHEIGHT);
- if(PtInRect(&rcZone,ptMouse))
- {
- //calculate which tile was selected
- tilex=(ptMouse.x-TILEPANELX)/TILEWIDTH;
- tiley=(ptMouse.y-TILEPANELY)/TILEHEIGHT;
- tilenum=iTileTop+tilex+tiley*TILEPANELCOLUMNS;
-
- //check for valid tile
- if(tilenum<tsTileSet.GetTileCount())
- {
- //assign current tile
- iTileSelected=tilenum;
- }
-
- return(0);//handled
- }
-
- //scroll tileset up
- SetRect(&rcZone,TILEPANELX,0,TILEPANELX+TILEPANELWIDTH,TILEPANELY);
- if(PtInRect(&rcZone,ptMouse))
- {
- //check if we can scroll up
- if(iTileTop>0)
- {
- //scroll up
- iTileTop-=TILEPANELCOLUMNS;
- }
- }
- //scroll tileset down
- SetRect(&rcZone,TILEPANELX,TILEPANELY+TILEPANELHEIGHT,TILEPANELX+TILEPANELWIDTH,600);
- if(PtInRect(&rcZone,ptMouse))
- {
- //check if we can scroll down
- if((iTileTop+TILEPANELCOLUMNS)<tsTileSet.GetTileCount())
- {
- //scroll up
- iTileTop+=TILEPANELCOLUMNS;
- }
- }
- return(0);//handled
- }break;
- case WM_MOUSEMOVE:
- {
- //if the left button is down
- if(wParam & MK_LBUTTON)
- {
- //point to contain mouse coords
- POINT ptMouse;
- ptMouse.x=LOWORD(lParam);
- ptMouse.y=HIWORD(lParam);
-
- //RECT used for zone checking
- RECT rcZone;
-
- //other variables
- int mapx=0;
- int mapy=0;
- int tilex=0;
- int tiley=0;
- int tilenum=0;
-
- //check the map panel
- SetRect(&rcZone,MAPPANELX,MAPPANELY,MAPPANELX+MAPPANELWIDTH,MAPPANELY+MAPPANELHEIGHT);
- if(PtInRect(&rcZone,ptMouse))
- {
- //in map panel
- //calculate what tile mouse is on
- mapx=(ptMouse.x-MAPPANELX)/TILEWIDTH;
- mapy=(ptMouse.y-MAPPANELY)/TILEHEIGHT;
-
- //change map tile to currently selected tile
- iTileMap[mapx][mapy]=iTileSelected;
-
- return(0);//handled
- }
-
- //check the tile panel
- SetRect(&rcZone,TILEPANELX,TILEPANELY,TILEPANELX+TILEPANELWIDTH,TILEPANELY+TILEPANELHEIGHT);
- if(PtInRect(&rcZone,ptMouse))
- {
- //calculate which tile was selected
- tilex=(ptMouse.x-TILEPANELX)/TILEWIDTH;
- tiley=(ptMouse.y-TILEPANELY)/TILEHEIGHT;
- tilenum=iTileTop+tilex+tiley*TILEPANELCOLUMNS;
-
- //check for valid tile
- if(tilenum<tsTileSet.GetTileCount())
- {
- //assign current tile
- iTileSelected=tilenum;
- }
- }
- }
- return(0);//handled
- }break;
- case WM_KEYDOWN:
- {
- //on escape, destroy main window
- if(wParam==VK_ESCAPE)
- {
- DestroyWindow(hWndMain);
- }
-
- return(0);//handled
- }break;
- case WM_DESTROY://the window is being destroyed
- {
-
- //tell the application we are quitting
- PostQuitMessage(0);
-
- //handled message, so return 0
- return(0);
-
- }break;
- case WM_PAINT://the window needs repainting
- {
- //a variable needed for painting information
- PAINTSTRUCT ps;
-
- //start painting
- HDC hdc=BeginPaint(hwnd,&ps);
-
- /////////////////////////////
- //painting code would go here
- /////////////////////////////
-
- //end painting
- EndPaint(hwnd,&ps);
-
- //handled message, so return 0
- return(0);
- }break;
- }
-
- //pass along any other message to default message handler
- return(DefWindowProc(hwnd,uMsg,wParam,lParam));
- }
-
-
- //////////////////////////////////////////////////////////////////////////////
- //WINMAIN
- //////////////////////////////////////////////////////////////////////////////
- int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
- {
- //assign instance to global variable
- hInstMain=hInstance;
-
- //create window class
- WNDCLASSEX wcx;
-
- //set the size of the structure
- wcx.cbSize=sizeof(WNDCLASSEX);
-
- //class style
- wcx.style=CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
-
- //window procedure
- wcx.lpfnWndProc=TheWindowProc;
-
- //class extra
- wcx.cbClsExtra=0;
-
- //window extra
- wcx.cbWndExtra=0;
-
- //application handle
- wcx.hInstance=hInstMain;
-
- //icon
- wcx.hIcon=LoadIcon(NULL,IDI_APPLICATION);
-
- //cursor
- wcx.hCursor=LoadCursor(NULL,IDC_ARROW);
-
- //background color
- wcx.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
-
- //menu
- wcx.lpszMenuName=NULL;
-
- //class name
- wcx.lpszClassName=WINDOWCLASS;
-
- //small icon
- wcx.hIconSm=NULL;
-
- //register the window class, return 0 if not successful
- if(!RegisterClassEx(&wcx)) return(0);
-
- //create main window
- hWndMain=CreateWindowEx(0,WINDOWCLASS,WINDOWTITLE, WS_POPUP | WS_VISIBLE,0,0,320,240,NULL,NULL,hInstMain,NULL);
-
- //error check
- if(!hWndMain) return(0);
-
- //if program initialization failed, then return with 0
- if(!Prog_Init()) return(0);
-
- //message structure
- MSG msg;
-
- //message pump
- for(;;)
- {
- //look for a message
- if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- //there is a message
-
- //check that we arent quitting
- if(msg.message==WM_QUIT) break;
-
- //translate message
- TranslateMessage(&msg);
-
- //dispatch message
- DispatchMessage(&msg);
- }
-
- //run main game loop
- Prog_Loop();
- }
-
- //clean up program data
- Prog_Done();
-
- //return the wparam from the WM_QUIT message
- return(msg.wParam);
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //INITIALIZATION
- //////////////////////////////////////////////////////////////////////////////
- bool Prog_Init()
- {
- //create IDirectDraw7
- lpdd=LPDD_Create(hWndMain,DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT);
-
- //set display mode
- lpdd->SetDisplayMode(800,600,16,0,0);
-
- //create primary surface
- lpddsMain=LPDDS_CreatePrimary(lpdd,1);
-
- //get back buffer
- lpddsBack=LPDDS_GetSecondary(lpddsMain);
-
- //clear out back buffer
- DDBLTFX ddbltfx;
- DDBLTFX_ColorFill(&ddbltfx,0);
- lpddsBack->Blt(NULL,NULL,NULL,DDBLT_WAIT | DDBLT_COLORFILL,&ddbltfx);
-
- //load in tileset
- tsTileSet.Load(lpdd,"IsoHex10_3.bmp");
-
- //clear out the map
- for(int mapx=0;mapx<MAPWIDTH;mapx++)
- {
- for(int mapy=0;mapy<MAPHEIGHT;mapy++)
- {
- iTileMap[mapx][mapy]=0;
- }
- }
-
- return(true);//return success
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //CLEANUP
- //////////////////////////////////////////////////////////////////////////////
- void Prog_Done()
- {
- //destroy primary surface
- LPDDS_Release(&lpddsMain);
-
- //destroy IDirectDraw7
- LPDD_Release(&lpdd);
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //MAIN GAME LOOP
- //////////////////////////////////////////////////////////////////////////////
- void Prog_Loop()
- {
- //show the map panel
- ShowMapPanel();
- //show tile selection panel
- ShowTilePanel();
- //flip
- lpddsMain->Flip(NULL,DDFLIP_WAIT);
- }
-
- //show the map panel
- void ShowMapPanel()
- {
- //clear out map panel
- //set up fill rect
- RECT rcFill;
- SetRect(&rcFill,MAPPANELX,MAPPANELY,MAPPANELX+MAPPANELWIDTH,MAPPANELY+MAPPANELHEIGHT);
- //set up ddbltfx
- DDBLTFX ddbltfx;
- DDBLTFX_ColorFill(&ddbltfx,0);
- lpddsBack->Blt(&rcFill,NULL,NULL,DDBLT_WAIT | DDBLT_COLORFILL,&ddbltfx);
-
- //loop through map
- for(int mapy=0;mapy<MAPHEIGHT;mapy++)
- {
- for(int mapx=0;mapx<MAPWIDTH;mapx++)
- {
- //put the tile
- tsTileSet.PutTile(lpddsBack,MAPPANELX+mapx*TILEWIDTH,MAPPANELY+mapy*TILEHEIGHT,iTileMap[mapx][mapy]);
- }
- }
- }
-
- //show the tile panel
- void ShowTilePanel()
- {
- //clear out map panel
- //set up fill rect
- RECT rcFill;
- SetRect(&rcFill,TILEPANELX,TILEPANELY,TILEPANELX+TILEPANELWIDTH,TILEPANELY+TILEPANELHEIGHT);
- //set up ddbltfx
- DDBLTFX ddbltfx;
- DDBLTFX_ColorFill(&ddbltfx,0);
- lpddsBack->Blt(&rcFill,NULL,NULL,DDBLT_WAIT | DDBLT_COLORFILL,&ddbltfx);
-
- //set tile counter to first tile
- int tilenum=iTileTop;
- //loop through columns and rows
- for(int tiley=0;tiley<TILEPANELROWS;tiley++)
- {
- for(int tilex=0;tilex<TILEPANELCOLUMNS;tilex++)
- {
- //check for tilenum's existence in tileset
- if(tilenum<tsTileSet.GetTileCount())
- {
- tsTileSet.PutTile(lpddsBack,TILEPANELX+tilex*TILEWIDTH,TILEPANELY+tiley*TILEHEIGHT,tilenum);
- //check for selected tile
- if(tilenum==iTileSelected)
- {
- //grab the dc
- HDC hdc;
- lpddsBack->GetDC(&hdc);
- //calculate outline rect
- RECT rcOutline;
- SetRect(&rcOutline,TILEPANELX+tilex*TILEWIDTH,TILEPANELY+tiley*TILEHEIGHT,TILEPANELX+tilex*TILEWIDTH+TILEWIDTH,TILEPANELY+tiley*TILEHEIGHT+TILEHEIGHT);
-
- //select a white pen into dc
- SelectObject(hdc,(HPEN)GetStockObject(WHITE_PEN));
-
- //place selection rectangle
- MoveToEx(hdc,rcOutline.left,rcOutline.top,NULL);
- LineTo(hdc,rcOutline.right-1,rcOutline.top);
- LineTo(hdc,rcOutline.right-1,rcOutline.bottom-1);
- LineTo(hdc,rcOutline.left,rcOutline.bottom-1);
- LineTo(hdc,rcOutline.left,rcOutline.top);
-
- //release the dc
- lpddsBack->ReleaseDC(hdc);
- }
- }
- //increase tile counter
- tilenum++;
- }
- }
- }
-